AW BO WEI
GAME DESIGN | UX DESIGN | PRODUCER
C.O.R.E is a 3D action stealth game which sends the player, a scientist, into an unknown world which exists at the core of the Earth. With the abilities to place traps and mines, players must find a way out and escape from the core.
PROJECT STATUS
-
Team Size : 7
-
Engine : Unity
-
Duration : 8 months
GENRE
-
3D
-
Puzzle
-
Narrative
-
First Person
-
Stealth
Producer
Example Scrum for the game
An example of the weekly report I used to quickly summarize on the team progress.
-
Help facilitate a weekly task list to keep the team on track throughout the game development period.
-
Kept a constant flow of communication as the central information hub for the team to ensure that each members are updated on the status of the project
-
Held team meeting on a weekly basis to get feedback for constant improvement from lecturers and play testers.
UX Designer
-
Crafted a persona for the team's design direction
-
Designed the main character's control to ensure players' playing time is smooth and as enjoyable as possible
-
Wire framed the game UI and main menu for the team. Worked together with another team mate throughout the design process
Game Designer / Scripter
-
Designed and scripted the controls of the main characters
-
Designed and scripted the states of two Enemy AIs
-
Worked with 3D Modeler to ensure model follow game design directions