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Rumble On Main

What happens when different realities and historical heroes come clashing together to battle for ownership of a new world and space? Bring your friends and play this couch multiplayer game with your friends and fight it out to see which heroes deserve to own it all!

Project Status

  • Team Size : 6 

  • Engine : Resilio Engine (Custom)

  • Programming Language: C++

  • Duration : 8 months 

Genre

  • 2D Multiplayer

  • Arena Brawler

  • Victory Point Control

Role

Producer

  • Help facilitate a weekly task list to keep the team on track throughout the game development period

  • Kept a constant flow of communication as the central information hub for the team to ensure that each members are updated on the status of the project

  • Held team meeting on a weekly basis to procure feedback from lecturers and play testers for constant improvement. 

  • Acted as the bridge between the design and tech team

 

Game Designer

  • Designed and scripted the base character controller for the game.

  • Weekly iteration of controller's set up was done to ensure that the player have a good time with the game's control 

  • Tweak the controls based on the feedback we received from our play test sessions 

  • Assisted the main character designer with the balance of the character's skill

System's Programmer

  • Coded out the game's base systems for the engine

  • Designed the Engine's component and messaging system for a data-oriented design. 

  • Designed the Game Object Factory for easy creation of game objects in game

  • Created Engine Systems with overarching game in mind

ROLES

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